Mortal Herald
Different values: 29
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object {Mortal Herald}
    _id : string {Mortal Herald._id} (all different values)
    folder : string {Mortal Herald.folder} (same value: '5S0CMZTDzgFfC0iN')
    img : string {Mortal Herald.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
    name : string {Mortal Herald.name} (all different values)
    system : object {Mortal Herald.system}
        actionType : object {Mortal Herald.system.actionType}
            value : string {Mortal Herald.system.actionType.value} (4 different values)
                'action' (x15)
                'passive' (x10)
                'free' (x3)
                'reaction' (x1)
        actions : object {Mortal Herald.system.actions}
            [value] : integer {Mortal Herald.system.actions.value} (2 different values)
                1 (x9)
                2 (x6)
        category : string {Mortal Herald.system.category} (2 different values)
            'class' (x28)
            'skill' (x1)
        description : object {Mortal Herald.system.description}
            value : string {Mortal Herald.system.description.value} (all different values)
        level : object {Mortal Herald.system.level}
            value : integer {Mortal Herald.system.level.value} (5 different values)
                16 (x8)
                18 (x8)
                14 (x6)
                20 (x6)
                12 (x1)
        prerequisites : object {Mortal Herald.system.prerequisites}
            value : array<object> {Mortal Herald.system.prerequisites.value}
                Length: min=0 max=2
                Value type: object {Mortal Herald.system.prerequisites.value.[]}
                    value : string {Mortal Herald.system.prerequisites.value.[].value} (11 different values)
        publication : object {Mortal Herald.system.publication}
            license : string {Mortal Herald.system.publication.license} (same value: 'ORC')
            remaster : boolean {Mortal Herald.system.publication.remaster} (same value: True)
            title : string {Mortal Herald.system.publication.title} (same value: 'Pathfinder Lost Omens Divine Mysteries')
        rules : ignored (Foundry rules object) {Mortal Herald.system.rules}
        traits : object {Mortal Herald.system.traits}
            rarity : string {Mortal Herald.system.traits.rarity} (2 different values)
                'common' (x28)
                'rare' (x1)
            value : array<string> {Mortal Herald.system.traits.value}
                Length: min=1 max=7
                Value type: string {Mortal Herald.system.traits.value.[]} (20 different values)
        [frequency] : object {Mortal Herald.system.frequency}
            max : integer {Mortal Herald.system.frequency.max} (same value: 1)
            per : string {Mortal Herald.system.frequency.per} (3 different values)
                'PT1H' (x5)
                'PT10M' (x2)
                'day' (x1)
        [selfEffect] : object {Mortal Herald.system.selfEffect}
            name : string {Mortal Herald.system.selfEffect.name} (3 different values)
                'Stance: Divine Presence' (x1)
                'Effect: Herald\'s Weapon' (x1)
                'Effect: Shield the Faithful' (x1)
            uuid : string {Mortal Herald.system.selfEffect.uuid} (3 different values)
                'Compendium.pf2e.feat-effects.Item.Stance: Divine Presence' (x1)
                'Compendium.pf2e.feat-effects.Item.Effect: Herald\'s Weapon' (x1)
                'Compendium.pf2e.feat-effects.Item.Effect: Shield the Faithful' (x1)
        [subfeatures] : object {Mortal Herald.system.subfeatures}
            proficiencies : object {Mortal Herald.system.subfeatures.proficiencies}
                spellcasting : object {Mortal Herald.system.subfeatures.proficiencies.spellcasting}
                    rank : integer {Mortal Herald.system.subfeatures.proficiencies.spellcasting.rank} (same value: 1)
    type : string {Mortal Herald.type} (same value: 'feat')